I like to snipe every incoming attack - thanks to attacks detection system i know which incoming attacks has a nobleman.
Players couldn't believe their eyes, when i snipe noble attacks between 100ms each.
Let's make a quick review Building system enables you to set static and dynamic queue.
Once you set building target level, let's say - wall 20 level, and this building will be destroyed by incoming attacks, it will be immediately queued to build.
Synchronization of multiple attacks is very powerful.
You can synchronize many attacks from many of your villages to other village or villages.
If you have something important you can make a memo for each village, which help you in the future during your conquers.
You know if Send army task has specified Random interval or contains one or more target villages.
Attack or Support, Troops count, description, send time, land time, return time, travel time, target village name, target village owner name and much more informations are available to you. There is a lot more functions, which you would want to use - all are listed below on the right. Read this tutorial to see how it is possible with referential system.
Time synchronization with high precision ( /- 10ms).
Check image proof on the right and test this capabilities by yourself.